You upload a video of your dog chasing a ball in the backyard. The AI asks if you want to be the dog or the ball. You choose the dog. A few moments later, you are running through a low-poly, dreamlike version of your own garden, a simple joystick on your phone screen controlling your pixelated canine avatar. The physics are basic, the textures are generated, but the feeling is unmistakable. You are playing a game you just filmed.
This is the immediate, tactile promise of Abrakadabra Games, an Istanbul-based startup building what it calls a "patented AI/GAN platform" to transmute real-life video into interactive experiences. The company, founded in 2022 by Mehmet Tokgöz and Hakan Ögrü, is betting that the friction of traditional game development,the 3D engines, the coding, the asset creation,can be bypassed entirely. Their tool suggests a world where the camera roll is a game design kit, and the only prerequisite for creation is having something to record.
The patent as a product
The company's central claim to differentiation is not a proprietary model, but a legal document: U.S. Patent US10099133B2. The patent, which the company says has been cited by Tencent and Meta in later filings, protects its specific method for converting video frames into a navigable game environment [Perplexity Sonar Pro Brief]. This is the technical wedge. While other no-code game builders exist, Abrakadabra positions its IP as the key that unlocks a direct pipeline from video file to playable level, theoretically sidestepping the need for manual 3D modeling or complex scripting.
The product positioning is deliberately broad, a classic B2B2C play. It targets both professional game studios looking for rapid prototyping tools and individual creators who want to build and share casual games directly from their phones [Perplexity Sonar Pro Brief]. The vision is universal access, framed against what the company describes as the "closed systems" of traditional gaming [Perplexity Sonar Pro Brief].
Funding and the path to 100 million
To scale this ambition, Abrakadabra Games has raised a total of roughly $2 million in seed funding from a consortium of investors including WePlay Ventures, Link Bilgisayar, and MİA Teknoloji [Tracxn] [Mobidictum] [GAM3S.GG]. This capital has reportedly increased the company's valuation to $15 million [Mobidictum]. The funding narrative is one of steady, incremental backing from regional tech and gaming-focused funds rather than a single splashy round.
The company's stated goal is to serve "+100M Users," an astronomical figure for a tool still establishing its beachhead [LinkedIn]. The roadmap to get there involves layering in familiar web3-era engagement models. Public materials mention plans for "Watch-to-earn" and "Create-to-earn" mechanics using proprietary View and ViewX tokens, aiming to build a circular economy around content creation and consumption [Mobidictum]. A partnership with Google Cloud, noted on the company's LinkedIn, points to the backend infrastructure required for such a scale [LinkedIn].
The team behind the trick
Public information on the founding team is sparse, which presents a clear counterfactual to the technological promise. CEO Mehmet Tokgöz's listed background is in strategic purchasing for automotive and manufacturing industries, not in game development or AI research [LinkedIn]. Co-founder Hakan Ögrü's profile is even less visible in the available records. For a company whose product is a deep-tech platform, the lack of publicly verifiable technical founding credentials is a notable gap. The bet, therefore, rests heavily on the strength of the patented IP and the ability to hire or partner for the necessary engineering depth.
The competitive landscape is similarly opaque in the sources, suggesting Abrakadabra may be carving a novel, if narrow, niche. The primary risks are not direct feature-for-feature competitors, but the immense challenge of:
- Technical fidelity. Converting arbitrary video into a fun, functional game is an extraordinarily difficult AI problem. The gap between a proof-of-concept and a robust, consumer-ready product is vast.
- Creator motivation. Lowering the barrier to entry is one thing; providing a compelling reason for millions to use a tool is another. The proposed tokenomics are an attempt to solve this, but they enter a crowded and skeptical market.
- Platform dependence. The vision of universal, mobile-first creation depends entirely on smooth performance within mobile browsers or lightweight apps, a historically tricky environment for interactive content.
What to watch in the next act
The next twelve months for Abrakadabra Games will be about moving from patent and promise to tangible traction. Key milestones to watch for include the first public showcase of a complex game built entirely with its tool, the landing of a notable game studio as a design partner, and the technical rollout of its cloud gaming infrastructure [GAM3S.GG]. Another seed extension or a Series A round would signal investor confidence in hitting those milestones.
| Funding Round | Reported Amount | Lead Investor(s) | Source |
|---|---|---|---|
| Pre-seed (2022) | Undisclosed | Mehmet Tokgöz (Angel) | [F6S] |
| Seed (2025) | $2,000,000 | Link Bilgisayar | [Mobidictum] |
| Seed Extension (Nov 2025) | $500,000 | MİA Teknoloji | [GAM3S.GG] |
Ultimately, Abrakadabra Games is answering a cultural question that has simmered since the first smartphone camera: what if recording a moment wasn't the end of the experience, but the beginning? It is a bet on the latent interactivity of every video in our camera rolls, a belief that the desire to play is just a tap away from the desire to capture. The success of that bet won't hinge on whether the technology can make a game from a video, but on whether the games it makes are ones anyone would choose to play a second time.
Sources
- [Tracxn] Total funding raised | https://tracxn.com/d/companies/abrakadabragames
- [Mobidictum] $2M seed round and token plans | https://mobidictum.com/link-bilgisayar-invests-2m-abrakadabra-games/
- [GAM3S.GG] $500k extension and infrastructure plans | https://gam3s.gg/
- [LinkedIn] Company goal and Google Cloud partnership | https://www.linkedin.com/company/abrakadabragames
- [F6S] Pre-seed angel round | https://www.f6s.com/company/abracadabragametechnologies