Intergalactic Travel Adventures UG

Creative studio behind Age of Chains, an early blockchain/NFT trading card game launched in 2016.

Website: https://www.ageofchains.com/

Cover Block

PUBLIC

Attribute Value
Name Intergalactic Travel Adventures UG
Tagline Creative studio behind Age of Chains, an early blockchain/NFT trading card game launched in 2016.
Headquarters Bremen, Germany
Founded 2015
Industry Media / Entertainment
Technology Blockchain / Web3
Geography Western Europe
Founding Team Solo Founder

Links

PUBLIC

Data Accuracy: GREEN -- Website and LinkedIn page are confirmed and accessible.

Executive Summary

PUBLIC Intergalactic Travel Adventures UG is a German creative studio whose primary claim to attention is its early, conceptual work on blockchain-based collectibles, anchored by the 2016 launch of its Age of Chains project [LinkedIn, retrieved 2024]. The company represents a historical footnote in the NFT and blockchain gaming narrative, positioning itself as a pioneer from the pre-boom era of 2016-2017, though its current operational scale and commercial activity appear minimal.

Founded in 2015 by Kilian Kunst, the entity was originally named Streamstars UG before rebranding [LinkedIn, retrieved 2024]. Its core product, Age of Chains, is described as a trading card video game designed to explore themes of decentralization through a sci-fi universe, with development reportedly ongoing and supported by the sale of limited-edition physical collectibles like floppy disks [ageofchains.com, retrieved 2026]. The differentiation lies less in technical innovation today and more in its historical positioning as an early experiment in tokenizing digital art and game assets.

The founding team is led solely by Kilian Kunst, who is identified as the managing director and a speaker on blockchain gaming topics, though no prior venture-scale operating experience is publicly documented [northdata.com, retrieved 2026], [blockchaingamer.biz, retrieved 2026]. There is no verifiable public record of institutional funding rounds, investors, or a formal business model beyond direct sales of collectibles to fund development [Perplexity Sonar Pro Brief, retrieved 2024].

For investors, the next 12-18 months would need to show evidence of renewed development momentum, a clear path to monetizing the Age of Chains concept beyond niche collectibles, and engagement metrics that move beyond the company's reported low activity levels [ZoomInfo.com, retrieved 2026]. The bet hinges on whether early-mover credibility can be translated into a viable product in a now-crowded market. Data Accuracy: YELLOW -- Core company description and founder role are confirmed, but key commercial metrics and activity levels are based on limited or single sources.

Taxonomy Snapshot

Axis Value
Industry / Vertical Media / Entertainment
Technology Type Blockchain / Web3
Geography Western Europe (Germany)
Founding Team Solo Founder

Company Overview

PUBLIC

Intergalactic Travel Adventures UG, a German creative studio, is defined by its early association with a specific blockchain gaming concept. The company's public identity is anchored to Age of Chains, a trading card game project it describes as "one of the earliest NFT projects in history, launched in 2016" [LinkedIn, retrieved 2024]. The entity was founded in Bremen, Germany, in 2015 and was formerly known as Streamstars UG [LinkedIn, retrieved 2024]. Kilian Kunst is identified as the company's founder and managing director [The Org, 2024] [northdata.com, retrieved 2026].

The company's development timeline is sparse in terms of publicly reported commercial milestones. The launch of the Age of Chains concept in 2016 stands as its primary historical claim [LinkedIn, retrieved 2024]. Current activity, according to the project's own website, centers on the ongoing development of the Age of Chains video game, including work on a haptic prototype for community playtesting [ageofchains.com, retrieved 2026]. A recent initiative involves funding development through the sale of a limited floppy disk edition, capped at 50 units, framed as a unique crypto collectible [ageofchains.com, retrieved 2026], [walletscrutiny.com, retrieved 2026].

Headcount is reported in the range of 1-10 employees [Startbase, retrieved 2026]. Third-party data suggests the project experiences low activity levels relative to other retail sector companies [ZoomInfo.com, retrieved 2026]. There is no verifiable public record of institutional funding rounds, customer deployments, or formal partnerships tied to the legal entity.

Data Accuracy: YELLOW -- Core entity and founder details are confirmed by corporate registries and LinkedIn. Product claims are sourced from the project's own website and social channels, but commercial activity and scale are not independently corroborated by third-party business press.

Product and Technology

MIXED

The product is Age of Chains, a trading card video game concept that has existed as a brand and collectible project since 2016 but whose full interactive experience remains in development. The company's public materials position it as a vehicle for exploring blockchain technology, with development funded directly through the sale of unique crypto collectibles [ageofchains.com, retrieved 2026].

The core offering is bifurcated between a historical collectible series and a future game. On one side, Age of Chains has released limited-edition digital and physical artifacts, such as a series of 50 floppy disks sold as unique crypto collectibles [ageofchains.com, retrieved 2026], [walletscrutiny.com, retrieved 2026]. These items serve to fund development and build the project's lore, a narrative of decentralized, futuristic civilizations overseen by a dedicated lore developer [ageofchains.com, retrieved 2026]. On the other side, the interactive trading card video game itself is described as "currently under development," with the team building a haptic prototype for collaborative playtesting with its community [ageofchains.com, retrieved 2026].

The technology stack is implied but not explicitly detailed. The project's identity as "one of the earliest NFT projects" and a "blockchain-based tokenization" trading card game [Startbase, retrieved 2026] strongly suggests a foundation built on a blockchain ledger for asset ownership and provenance. The specific chain, smart contract standards, and game engine are not publicly disclosed. The development focus appears to be on creating a tangible, community-involved prototype rather than a publicly accessible beta.

Data Accuracy: YELLOW -- Product claims are sourced from the project's own website and secondary databases, but technical implementation details and current development status lack independent verification.

Market Research

PUBLIC

For a project like Age of Chains, the relevant market is not a broad gaming TAM but the specific, volatile intersection of blockchain technology and collectible digital assets, a space whose growth and legitimacy are still being defined.

Quantifying the total addressable market for a pioneering 2016 NFT project is challenging due to a lack of company-specific third-party sizing reports. The broader context is better understood through analogous markets. The global blockchain gaming market was valued at $4.6 billion in 2022 and is projected to reach $65.7 billion by 2027, according to MarketsandMarkets [MarketsandMarkets, 2022]. The digital collectibles segment, while a subset of this, has seen significant volatility, with the NFT market's trading volume peaking at over $17 billion in 2021 before contracting sharply [NonFungible.com, 2022]. These figures serve as a proxy for the potential scale of the ecosystem Age of Chains inhabits, though the project's niche focus on a sci-fi trading card game universe represents a much smaller serviceable market.

Demand drivers for this niche are twofold. First, there is a persistent, if cyclical, collector demand for scarce digital assets tied to compelling intellectual property, a trend validated by the sustained secondary market activity for established projects like CryptoPunks and Bored Ape Yacht Club. Second, a tailwind exists from the ongoing integration of blockchain infrastructure into mainstream gaming platforms and payment systems, which could lower barriers to entry for projects like Age of Chains. The company's stated goal is to "experience the benefits and beauty of blockchain technology" through gameplay [ageofchains.com, retrieved 2026], aligning with this educational and experiential driver.

Key adjacent and substitute markets present both opportunity and risk. The primary substitute is the massive, traditional digital trading card game market, led by titles like Hearthstone and Magic: The Gathering Arena, which offer polished gameplay without blockchain complexity. Adjacent markets include physical collectible card games and broader sci-fi/fantasy media franchises, where Age of Chains' lore development could theoretically find an audience. The project's attempt to bridge digital and physical collectibles, as seen with its limited floppy disk editions [ageofchains.com, retrieved 2026], positions it at the convergence of several of these spaces.

Regulatory and macro forces are a dominant market factor. The regulatory environment for crypto assets and NFTs remains uncertain in key jurisdictions like the United States and the European Union, with potential rulings on securities classification posing existential risk to many projects' economic models. Macro forces include the extreme sensitivity of crypto-native projects to Bitcoin's price cycles and broader risk-on/risk-off investor sentiment, which directly impacts collector disposable income and engagement.

Blockchain Gaming Market 2022 | 4.6 | $B
Projected Market 2027 | 65.7 | $B
NFT Market Peak Volume 2021 | 17 | $B

The chart illustrates the projected explosive growth of the broader blockchain gaming container, against which the historical peak of the NFT market appears as a volatile subset. For Age of Chains, the gap between the multi-billion-dollar market projection and the company's current minimal public activity [ZoomInfo.com, retrieved 2026] is the central analytical tension.

Data Accuracy: YELLOW -- Market sizing is drawn from analogous third-party reports, not company-specific analysis. The NFT volume figure is a historical peak from a sector report.

Competitive Landscape

MIXED Intergalactic Travel Adventures UG's competitive position is defined by its historical claim to a niche rather than by current market activity or product maturity.

Competitive Positioning

A direct comparison with named competitors is complicated by differing stages of development and market focus. The primary verifiable competitors are other projects in the blockchain trading card game segment.

Company Positioning Stage / Funding Notable Differentiator Source
Intergalactic Travel Adventures UG (Age of Chains) Pioneering sci‑fi NFT collectibles & trading card game concept; launched 2016. Early‑stage; no public funding rounds. Historical claim as an early NFT project; focus on physical/digital hybrid collectibles (e.g., floppy disk editions). [LinkedIn, retrieved 2024], [ageofchains.com, retrieved 2026]
Spells of Genesis One of the first mobile blockchain trading card games, launched 2015. Developed by EverdreamSoft; funded via token sale (2017). Pioneered the concept of blockchain‑backed cards in a mobile game; established player base. [Crunchbase]
Force of Will Traditional trading card game with a digital adaptation and blockchain integration experiments. Privately held company with physical TCG revenue. Strong brand in physical TCG market; multi‑format presence across physical, digital, and web3. [Crunchbase]
Gods Unchained Free‑to‑play tactical card game built on Ethereum; cards are tradable NFTs. Backed by Immutable; raised $15M Series A in 2021 [Immutable]. High‑production‑value digital client; deep integration with Immutable's gaming ecosystem and marketplace. [Crunchbase, 2021]

The competitive map for blockchain‑based collectible card games segments into three tiers. First, the incumbent challengers, like Gods Unchained, which benefit from substantial venture backing, polished live products, and integration into larger gaming platforms. Second, the historical pioneers, such as Spells of Genesis and Age of Chains, which hold credibility for early experimentation but have seen divergent paths in commercial development and community engagement. Third, adjacent substitutes include traditional digital card games (e.g., Hearthstone) and broader NFT collectible platforms, which compete for user attention and disposable income without the specific game mechanics.

Where Age of Chains has a defensible edge today is in its narrative of historical precedence and its unique artifact‑based go‑to‑market. The claim of being "one of the earliest NFT projects in history, launched in 2016" [LinkedIn, retrieved 2024] is a niche form of brand equity within crypto‑native circles. Its sale of limited floppy disk editions as crypto collectibles [ageofchains.com, retrieved 2026] represents a tangible, niche distribution channel that larger digital‑first competitors do not employ. This edge is perishable, however, as it relies almost entirely on the continued cultural memory of early NFT history and the novelty of its physical drops, rather than on an active, scaling game ecosystem.

The company's exposure is most acute in product development pace and community scale. Competitors like Gods Unchained have clear advantages in live gameplay, regular content updates, and an embedded economy. ZoomInfo data suggests Age of Chains is experiencing "very low activity levels" compared to other retail sector companies [ZoomInfo.com, retrieved 2026], a signal that aligns with the absence of recent major updates or a shipped game. The company's website states the trading card video game is "currently under development" [ageofchains.com, retrieved 2026], placing it years behind functioning competitors in bringing a core product to market. This gap in shipped software is the most significant competitive vulnerability.

The most plausible 18‑month scenario is one of continued niche preservation rather than market conquest. If the core community remains engaged through collaborative playtesting of the haptic prototype [ageofchains.com, retrieved 2026] and periodic limited collectible sales, the project can sustain its historical legacy. The "winner" in this segment will likely be the entity that successfully bridges its historical credibility with a shipped, engaging game; failure to release a playable client would see Age of Chains cede further relevance to funded incumbents. The "loser" scenario would be a gradual fade into archival status, remembered as a pioneering artifact but not as an ongoing commercial or cultural force in gaming.

Data Accuracy: YELLOW -- Competitor data is sourced from Crunchbase and company materials, but direct comparative metrics (DAU, revenue) are not publicly available for most entities. Age of Chains' own activity level is flagged by a single third‑party source.

Opportunity

PUBLIC The opportunity for Intergalactic Travel Adventures UG is to monetize its historical status as a pioneer in the NFT gaming space, transforming a niche, early-mover project into a commercially viable and culturally resonant franchise.

The headline opportunity is the establishment of Age of Chains as a foundational, collectible-first intellectual property within the blockchain gaming canon. The company's primary asset is its claim to being "one of the earliest NFT projects in history, launched in 2016" [LinkedIn, retrieved 2024]. In a market where provenance and historical significance carry weight with collectors, this early-mover credibility could be leveraged to build a dedicated community willing to invest in high-value digital and physical collectibles, similar to how early trading card games established lasting franchises. The cited evidence that the project has already amassed one million player accounts [ageofchains.com, retrieved 2026] suggests a foundational audience exists, even if its current activity is low [ZoomInfo.com, retrieved 2026]. The outcome is reachable because the core creative asset,the sci-fi universe and its lore,is already developed and being actively expanded [ageofchains.com, retrieved 2026].

Several concrete paths could translate this foundation into scale. The company's current focus on developing a haptic prototype for collaborative playtesting [ageofchains.com, retrieved 2026] points toward a community-driven development model, which could be a catalyst for deeper engagement.

Scenario What happens Catalyst Why it's plausible
Collectible Franchise Age of Chains evolves from a game concept into a broad collectibles brand, with limited-edition digital art and physical items (like the floppy disk editions) driving primary sales and a secondary market. Successful sale and community hype around a new, high-profile limited edition drop. The company has already executed on the model of selling limited floppy disk editions to fund development [ageofchains.com, retrieved 2026], demonstrating a direct path from collectible to development capital.
Niche Game Launch The completed trading card video game captures a dedicated segment of the blockchain gaming market, generating revenue through card pack sales, transaction fees, or premium access. The public launch of the fully developed Age of Chains video game, currently in development [ageofchains.com, retrieved 2026]. The project exists within a proven, if volatile, category with competitors like Gods Unchained, indicating a market for blockchain-based card games.

Compounding for Intergalactic Travel Adventures would likely manifest as a community flywheel. Each new collectible release or game feature would serve to deepen the narrative of the Age of Chains universe [OpenSea, retrieved 2026], [YouTube, retrieved 2026], attracting lore enthusiasts and collectors. This engaged core could then fund further development through direct purchases, as evidenced by the existing funding model where floppy disk sales support game development [ageofchains.com, retrieved 2026]. A larger, more active community would increase the liquidity and perceived value of the project's assets on secondary markets, creating a virtuous cycle of scarcity, demand, and cultural relevance.

The size of the win, should a niche game launch scenario succeed, could be measured against early peers in the blockchain gaming sector. For context, competitor Gods Unchained has facilitated significant trading volume on its marketplace, though precise valuations are not publicly comparable. A more tangible benchmark could be the acquisition multiples for niche gaming studios with strong IP and dedicated communities. If Age of Chains were to solidify its community and launch a functional game, it could position itself as an acquisition target for larger gaming or Web3 platforms seeking established IP with historical cachet. This outcome represents a scenario, not a forecast, where the company's primary value is derived from its IP and community rather than traditional software revenue.

Data Accuracy: YELLOW -- The core opportunity hinges on company-stated historical claims and player metrics, which lack independent third-party verification. Market comparables are inferred from the competitive set.

Sources

PUBLIC

  1. [LinkedIn, retrieved 2024] Intergalactic Travel Adventures UG , https://de.linkedin.com/company/intergalactic-travel-adventures-ug

  2. [The Org, 2024] Kilian Kunst - VP of Communications at Tau | The Org , https://theorg.com/org/tau/org-chart/kilian-kunst

  3. [northdata.com, retrieved 2026] Intergalactic Travel Adventures UG, Bremen, Germany , https://www.northdata.com/Intergalactic+Travel+Adventures+UG,+Bremen/HRB+37921

  4. [ageofchains.com, retrieved 2026] Age of Chains - Blockchain Trading Card Video Game , https://www.ageofchains.com/

  5. [walletscrutiny.com, retrieved 2026] Age of Chains , https://walletscrutiny.com/ageofchains/

  6. [Startbase, retrieved 2026] Age of Chains (Streamstars UG) - Startbase , https://www.startbase.com/organization/streamstars/

  7. [ZoomInfo.com, retrieved 2026] Intergalactic Travel Adventures UG , https://www.zoominfo.com/c/intergalactic-travel-adventures-ug/571110384

  8. [Perplexity Sonar Pro Brief, retrieved 2024] Research Brief on Intergalactic Travel Adventures UG , https://www.perplexity.ai/

  9. [OpenSea, retrieved 2026] Age of Chains , https://opensea.io/collection/ageofchains

  10. [YouTube, retrieved 2026] Explaining the Age of Chains lore - Interview with Bitcoin Magazine NL - YouTube , https://www.youtube.com/watch?v=pxZ4_m2C3x8

  11. [blockchaingamer.biz, retrieved 2026] Speaker profile: Kilian Michael Kunst, Age of Chains - BlockchainGamerBiz , https://www.blockchaingamer.biz/features/interviews/2594/speaker-profile-kilian-michael-kunst-age-of-chains/

  12. [MarketsandMarkets, 2022] Blockchain Gaming Market by Platform, Game Type, Device, End User And Region - Global Forecast to 2027 , https://www.marketsandmarkets.com/Market-Reports/blockchain-gaming-market-256289134.html

  13. [NonFungible.com, 2022] NFT Market Report 2021 , https://nonfungible.com/reports/2021

  14. [Crunchbase] Gods Unchained - Crunchbase Company Profile & Funding , https://www.crunchbase.com/organization/gods-unchained

  15. [Immutable] Immutable Raises $60M Series B and Announces $500M Fund to Accelerate Web3 Gaming , https://www.immutable.com/news/immutable-raises-60m-series-b-and-announces-500m-fund-to-accelerate-web3-gaming

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