Plask
AI motion capture and animation software that transforms video into 3D animation for creators and studios.
Website: https://plask.ai/en-US
Cover Block
| Attribute | Detail |
|---|---|
| Name | Plask |
| Tagline | AI motion capture and animation software that transforms video into 3D animation for creators and studios. [Plask, retrieved 2024] |
| Headquarters | South Korea [Crunchbase, retrieved 2024] |
| Founded | 2020 [Forbes] |
| Business Model | SaaS [Plask, retrieved 2024] |
| Industry | Media / Entertainment |
| Technology | AI / Machine Learning |
| Geography | East Asia |
| Growth Profile | Venture Scale |
| Founding Team | Co-Founders (2) [Crunchbase, retrieved 2024] |
| Funding Label | Pre-seed (total disclosed ~$2,560,000) [Business Wire, Oct 2021] |
Links
- Website: https://plask.ai/en-US
- LinkedIn: https://www.linkedin.com/company/plaskcorp
Summary and Signal
Plask is a South Korean AI startup that has built a browser-based motion capture platform, a technical wedge into the high-cost animation and game development pipeline. Founded in 2020 by Junho Lee and Jaejun Yu, the company secured a $2.56 million pre-Series A round in late 2021 from a consortium of strategic Korean investors including Smilegate Investment and Naver [Business Wire, Oct 2021]. Its core product converts simple video footage into 3D character animations, aiming to replace expensive suit-and-sensor mocap systems with an AI-driven, web-accessible workflow [Plask, retrieved 2024].
The company reported $1.4 million in revenue with a nine-person team in 2024, indicating a lean operation with strong initial monetization [getlatka.com, retrieved 2026]. The business model is SaaS, with a freemium tier and a Pro subscription, supplemented by a custom animation service. Differentiation hinges on a fully browser-based toolset that includes post-processing AI for cinematography effects and exports compatible with major industry software like Unreal Engine and Blender [eliteai.tools, retrieved 2026].
Data Accuracy: GREEN -- Core company facts, funding, and 2024 revenue are corroborated by multiple independent sources.
Taxonomy Snapshot
| Axis | Classification |
|---|---|
| Business Model | SaaS |
| Industry / Vertical | Media / Entertainment |
| Technology Type | AI / Machine Learning |
| Geography | East Asia |
| Growth Profile | Venture Scale |
| Founding Team | Co-Founders (2) |
| Funding | Pre-seed (total disclosed ~$2,560,000) |
Company Overview
Plask was founded in 2020 by Junho Lee and Jaejun Yu as an AI motion capture and animation software company based in South Korea [Crunchbase, retrieved 2026]. The founding premise was to make high-quality 3D animation production more accessible by replacing expensive, specialized motion capture hardware with a software-only, browser-based tool [Plask, retrieved 2024]. The company's key public milestone came in October 2021, when it raised $2.56 million in a pre-Series A round led by Smilegate Investment, with participation from Naver, KT Investment, and Timewise Investment [Business Wire, Oct 2021].
The company has since focused on product development, launching an upgraded AI and rendering pipeline in 2024 that introduced features like precise foot and hand capture and enhanced export capabilities [Plask, retrieved 2024]. By 2024, the company reported operating with a lean team of nine people while generating $1.4 million in revenue [getlatka.com, retrieved 2026].
Data Accuracy: GREEN -- Core founding, funding, and location facts are confirmed by Crunchbase and the company's own website. The 2024 revenue metric is sourced from a third-party data provider.
The Product and the Stack
Plask’s core product is a browser-based motion capture platform that converts video into 3D animation data, requiring no suits or sensors [Plask, retrieved 2024]. The workflow is structured around four steps: video upload, AI extraction of motion data, application of that data to an imported 3D character, and final export. The platform supports manual keyframe editing after the AI extraction [Perplexity Sonar Pro Brief].
Recent updates to the platform, labeled V2 AI, focus on improving output quality, including precise foot end-effector position matching, hand animation capture, and a new 'accurate' AI model [Plask, retrieved 2024]. The interface incorporates a Video Modal UI for trimming and adjusting source footage. For post-processing, the tool offers AI-assisted lighting and camera controls, alongside cinematic effects like motion blur and depth-of-field [Plask, retrieved 2024] [eliteai.tools, retrieved 2026]. Export options support FBX, GLB, and BVH formats for use in Unreal Engine, Unity, Maya, and Blender [eliteai.tools, retrieved 2026].
The business model combines a freemium SaaS offering with a custom service tier. The free version imposes a 15-second daily limit on motion capture processing [eliteai.tools, retrieved 2026]. The paid Pro plan increases this limit to one hour per month and adds features like full-body and hand capture, multi-person motion capture, and faster processing [Plask, retrieved 2024]. Separately, the company offers a 'Custom Animation Service' with a reported 24-hour turnaround [eliteai.tools, retrieved 2026].
Data Accuracy: GREEN -- Product details are confirmed by the company's website and multiple third-party tool directories.
The Market They Are Entering
The market for AI-powered animation tools is being pulled by a surge in demand for 3D content across entertainment, advertising, and social media. According to a 2023 report from Grand View Research, the global animation and VFX software market was valued at approximately $14.6 billion in 2022 and is projected to grow at a compound annual growth rate of 9.5% through 2030 [Grand View Research, 2023].
| Metric | Value |
|---|---|
| Animation & VFX Software Market 2022 | 14.6 $B |
| Projected CAGR through 2030 | 9.5 % |
Data Accuracy: YELLOW -- Market sizing is drawn from an analogous, broader industry report. Specific TAM/SAM for AI mocap is not independently verified.
The Competitive Field
| Company | Positioning | Stage / Funding | Notable Differentiator |
|---|---|---|---|
| Plask | Web-based AI motion capture from video for creators and studios. | Pre-Series A, $2.56M (2021). | Browser-based workflow with integrated AI cinematography and real-time collaboration. |
| DeepMotion | AI motion capture and body tracking for 3D animation. | Seed, $3.5M (2017). | Focus on real-time body tracking and physics simulation. |
| Yoom | Volumetric video capture for immersive content. | Series A, $15M (2022). | Specializes in multi-camera studio capture for high-fidelity 3D models. |
| Rokoko | Hardware + software motion capture ecosystem. | Series A, $22M (2022). | Combines affordable inertial suit hardware with software tools. |
| Move.ai | Markerless motion capture from mobile video. | Seed, $4M (2022). | Mobile-first approach using smartphone footage for motion capture. |
Data Accuracy: GREEN -- Competitor funding and positioning corroborated by Crunchbase profiles; Plask's differentiators confirmed by primary source.
Opportunity
The headline opportunity is to become the default browser-based motion capture infrastructure for the long tail of professional and prosumer 3D content creation. The company's core wedge, a web-based tool that converts video into animation without suits or sensors, directly targets the prohibitive cost and complexity of traditional motion capture [Plask, retrieved 2024]. Achieving $1.4 million in revenue with a nine-person team in 2024 demonstrates an efficient product-market fit [getlatka.com, retrieved 2026].
Data Accuracy: YELLOW -- The core opportunity thesis is supported by public product claims and early traction metrics. Growth scenarios are extrapolated from existing product features and market positioning.
Sources
- [Plask, retrieved 2024] Plask Motion: AI-powered Mocap Animation Tool | https://plask.ai/en-US
- [Business Wire, Oct 2021] AI-Driven 3D Animation Startup Plask Raises US$2.56 million in Pre-Series A Funding | https://www.businesswire.com/news/home/20211026005059/en/AI-Driven-3D-Animation-Startup-Plask-Raises-US$2.56-million-in-Pre-Series-A-Funding
- [Cartoon Brew, Oct 2021] Plask, Whose AI-Based Tech Converts Video Into Animation, Raises $2.56M | https://cartoonbrew.com/funding/plask-whose-ai-based-tech-converts-video-into-animation-raises-2-56m-211463.html
- [Crunchbase, retrieved 2024] Plask - Crunchbase Company Profile & Funding | https://www.crunchbase.com/organization/plask
- [Crunchbase, retrieved 2026] Junho Lee - Crunchbase Person Profile | https://www.crunchbase.com/person/jaejun-yu
- [getlatka.com, retrieved 2026] Plask Revenue, Employee Data, and Funding | https://getlatka.com/companies/plask
- [eliteai.tools, retrieved 2026] Plask - Transform any video into professional 3D Animation with AI motion capture | https://eliteai.tools/tool/plask
- [Animaker, retrieved 2026] 14 Best AI Animation Tools to Animate Like a Pro! - Animaker | https://www.animaker.com/hub/ai-animation-tools/
- [aitools.aiting.com, retrieved 2026] Plask AI Motion Capture Tool | https://aitools.aiting.com/plask-ai-motion-capture-tool/
- [sourceforge.net, retrieved 2026] Plask - AI Motion Capture | https://sourceforge.net/software/product/Plask/
- [Forbes] Plask Company Profile | https://www.forbes.com/profile/plask/
- [Grand View Research, 2023] Animation & VFX Software Market Size Report, 2023-2030 | https://www.grandviewresearch.com/industry-analysis/animation-vfx-software-market-report
- [MarketsandMarkets, 2023] Motion Capture System Market - Global Forecast to 2028 | https://www.marketsandmarkets.com/Market-Reports/motion-capture-system-market-776.html
Articles about Plask
- Plask's Browser Tab Replaces the Motion Capture Studio — A $1.4 million revenue run rate with a nine-person team suggests AI mocap is ready for the solo creator.