Kinoa Puts a No-Code LiveOps Engine in the Hands of Mobile Game Studios

The Tel Aviv startup is betting that studios will trade in-house complexity for its segmentation and monetization tools.

About Kinoa

Published

You can see the ambition of a platform in its onboarding flow. Kinoa’s website asks for a studio name, a game genre, and a single objective: increase revenue, improve retention, or boost LTV. It’s a product that knows its audience wants a lever to pull, not another dashboard. Founded in 2021, this Tel Aviv-based SaaS company sells a LiveOps and Monetization Engine. No-code tools handle segmentation, A/B testing, and campaigns to keep players engaged and spending [kinoa.io].

Kinoa’s bet targets lean studios focused on gameplay. They outsource live service ops. The platform handles audience splits and journeys. Developers focus on content.

A case study with Outloud claims 51% more first-time players. Total revenue rose 18% [kinoa.io]. Broader roster stays private.

The company runs stealthy for five years. No funding disclosed. No press. Estimates show 21-50 employees and $3.2M revenue [Prospeo, 2026].

Next milestone: named partnership. It demonstrates repeatable demand.

As gaming matures, winners manage player economies. Kinoa sells the toolbox for that work.

Sources

  1. [kinoa.io] kinoa | LiveOps Engine | https://kinoa.io/
  2. [kinoa.io] Outloud case study | https://kinoa.io/success-stories/outloud-case-study/
  3. [Prospeo, 2026] Kinoa company estimates | https://prospeo.io

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